Raft Island Map The City of Raft Island is located in Pierce County in the State of Washington. Owners with tenants are responsible for providing their tenants with the parking permits for that property. Make sure you're at full health before you dive in, because you have no chance of survival otherwise. While informal, this approach has proved valuable in extending aid and assistance to those in need during periods of emergency. Then, take a left and keep turning left as you work your way uphill -- you'll find a bunch of dolls here and five notes. You'll find two pieces of Tape inside. There are a ton of bugs down here. Bay with spectacular sunsets and views of the Olympic Mountains. Take the downward-sloped Zipline back to the building with the red flag. Put on your Head Light when it gets too dark to see. Find which atomic numbers you must memorize by looking at the computer screens. Islands are Environmental elements in Raft. Each tower contains two electrical wires, and youll need a total of nine wires to power the village. There are five Exits around Tangaroa, including one right behind you. The rods are stuck, so the player now has to go down and put them all in manually. Now, we're going to dive for real. Necro because it's worth saying thank you Hey I'm impressed you actually found this old post! To your right is a taped-up door. The work should start Dec 5 or 6 and last for approximately 5 or 6 days. You may be tempted to jump across, but don't try it -- you won't make the jump and you'll fall. Notify Me About New Matching Listings 9 Listings Nearby $1,249,950 40 12417 98th Avenue Ct NW Gig Harbor, WA 98329 Wauna 4 Beds 3 Baths 4,191 Sq.Ft. Selene Research Facility - This is the final leg of Temperance, and those two green lights you see are the smokestacks above it. Continue uphill -- you'll see a sign at the top of the hill that indicates Relay Station 4 is to the right. Tangaroa is the last location in the Second Chapter. Head back out and go back up to the Crane. Make your way back up to the fourth floor, watching out for any Lurkers as you go. Once you've dispersed the jellyfish, head into the tube running between the two structures. Stay above the Poison-Puffer and fire your Bow. on-site so please plan on carrying out waste. Temperance, the seventh story island in Raft, is an icy island inhabited by polar bears. Be prepared for a fight -- you'll likely encounter one or more Lurkers at the top of the stairs. Use of the Raft Island Boat Launch is reserved for community members in good standing only. The only door open to start goes to Laboratory 2 - snag a Radiation Suit to the right of the door before you head down, and keep in mind the durability ticks down whether you're in radiation or not! Raftblock Map (1.19.3, 1.18.2) is a survival map designed by Crepteam. This note shows drawings representing four shops found in the main city. At this point, you're probably carrying a lot of stuff. Once you're done renovating, open your Journal, enter the Radio Code for Balboa Island (located in your Journal -- press T to open it), and get moving to your next destination. Mail-boxes should be placed at the street within 18 inches from the edge of the pavement. This is apparently a rocket that was built by Detto after a previous attempt exploded and started a fire. Enter the apartment on the left. You need 3 Antennae, and each one takes 4 Scrap, 1 Circuit Board, and 1 Bolt. You can kill a Lurker by staying a short distance away and waiting for it to jump at you. You are alone and there is no land as far as the eye can see. The Peninsula Detachment provides law enforcement services for the residents of the Gig Harbor Peninsula from the Narrows Bridge to the Kitsap County line, including the Key Peninsula. Work your way back to the Zipline. The answer is, of course, that A-1 is underwater. Next, go towards the trailer with the red top and blue bottom. You can find another Vending Machine Token in the bathroom on a shelf to the left of the sink. There will be elements on the wall and computers throughout the lab. Enter the coordinates in the Receiver to select the path for the raft. Go upstairs to the third floor. You'll find a Crate and some Scrap on the roof there. As you approach Varuna Point, you should see some scaffolding alongside the larger skyscraper. before the spar could be removed and although it did not appear he was seriously Once youre inside the cave, youll be able to collect Machete and the Blueprint of Machete. This is usually done by going through the campaign, so there's no need to rush things prematurely. While the loot won't respawn anytime soon -- you'd have to get far away from Tangaroa and come back to reset it -- you may be able to kill more Lurkers for Raw Meat. Enter the Atomic Weight on each console within 30 seconds, and the large door opposite of where you entered will open. There are 2 Vending Machine Tokens on the Bar and one on the refrigerator behind the bar. The Raft Island Tennis Court is located off Park Avenue and Rhododendrum Street. It is characterized by islands with Palm Trees, Mango Trees, grass, Tameable Animals, as well as the enemies Warthogs and Screechers. Go down and walk up to the Plantation Door, then hop in and land on the crop planters. On the other side of the room is a note on a chair from Bruno that describes kids fighting. Search: Raft Game Island Coordinates . Observatory - Inside is a puzzle, completing it grants you the Selene Key. You'll need 11 cables to solve the puzzle in Moontown. You're going to have to jump along the boxes to cross the pit: Once you get to the other side, you'll see Relay Station 2 on the left and the Ranger Station on the right. Head straight out this door and then make a right at the pile of crates with two pipes on it. (Technically, you are also the Mayor of your Raft, I guess?). Don't worry about the Four Digit Code just yet -- we'll open the Captain's safe on the way back down. I can also meet along the 405 Freeway between Hun Take these stairs up one level. Tangaroa | 6. Step 1: Create a Receiver (Radar) You will need to craft yourself a Receiver. newsletter, Fire Emblem Engage does what so many tactics gamescant, A turn-based adventure thats always rushing to the next battle, Netflixs Power Rangers reunion tease is nostalgia at its most bittersweet, The tragedy and triumph of TVs longest-running superhero saga, Netflix announces every new movie coming to the service in 2023, A host of animated movies, big-budget action flicks, and feel-good rom coms, Persona 4 Golden has a totally different spirit than Persona 5, The town of Inaba lacks the glamour of Tokyo, but thats what makes it so inviting, Sign up for the I have found (at least in my stage of the game) the map is neither infinite nor random. Go back into the hall for now -- we'll come back here later. It is by far the most technologically advanced location in Raft so far, as well as arguably the most complex one in terms of details and features. Power up the laser and rotate the mirrors around the room to reach the doors power source. Stay a fair distance away from her and you can go into her cave. Slowly make your way, stopping to recover health if you need it, through the floor, wall, and angled traps until you reach a drop with a red "G" to your left. Laser + Control Panel = Open Door! In addition, you can find a note on the ground, nearby the weeds, and inside the cages. It is home to many man-made structures, trails, and the fearsome Mama Bear. Then go up to the roof of the red flag building, face the Infirmary, and get ready to ride the Zipline. Continue down the hallway and you'll reach a dead end with two doors. Raft Island is located at 4719.700N 12240.000W. Go over the drawbridge and follow the signs back towards the Ranger Station. Build a gigantic ladder? Next, use your Machete to open up the taped-off door. A current TO DO's & NEEDS LIST will be posted here. Head back into the city. As well as some tokens and a blueprint. clear of debris. Finishing these in time will open the door to the next area. It doesn't matter either way -- the front door has a poster warning that the Keycard Reader is out of order. If you're on the first crumbling skyscraper - jump in the water between both and turn back towards the building. Make sure you have flippers and and an oxygen bottle. This is a button that you can push: Press the button and you'll be taken deep within the city to a secret area. Head forward from here, and you'll see a door on your left next to more radiation suits. The first stop on the journey. There are three interesting things here: First and foremost, this is where you'll unlock Johnny, another playable character. Exit Room D1 and jump up on some boxes -- it's time to reach the top of the Radio Tower. Standing water can undermine the roads and breed mosquitoes. This page is available in other languages: Game files: Please lock your vehicles and keep all valuables out of sight. There are Lurkers (giant rats) down here, so be ready for a fight. These areas are mostly good for resources and are where you can find a majority of the islands titanium ore. Additionally, there is a third cache located between Moontown and Selence Research Facility that can be accessed as soon as you reach Temperance by jumping a snowmobile onto the pillar with two arches on top of it. Pierce County Fire Station #55 serves Raft Island and the Rosedale Area. The surrounding islands share the same Trees as well an abundance of Scrap that can be found in the water surrounding the islands. Go to the next door down on the left and you'll find a piece of Tape in the bedroom. Keep heading up until you see this blue and white trailer with a blue ladder: This trailer has the second Battery Charger Part on top. You'll see Bruno's Wrench on the left and some plastic on the ground. The Radio Tower is a platform, half sunk into the ocean. The elevator for this building goes up to the 4th floor only and has two apartments -- one on the left and one on the right. Press question mark to learn the rest of the keyboard shortcuts. Next, the Fuel Tank blueprint is on the desk to the left. We are now using a payment processing center in Nevada. The building directly next to the Battery Charger Part will also have another note from Detto inside. First, head to the right and grab a Note off of the serving counter. Vasagatan| 3. "The first written record of Raft Island came in 1792 when English Navy Captain Peter Go around the side and you'll find another set of boxes taking you even higher; you can find some Scrap up here. Floor 2 has some loot and two items of import: the Blueprint for Large Storage and a note. This is basically a radar that allows you to locate larger locations in the ocean of Raft. These areas are much more open and you will encounter Lurkers in the large areas between rooms, so be prepared for a fight at any time. See-through window that doubles as pillow. Trenching is a once-a year event that depends on lot-owner maintenance the rest Add weight 2, remove weight 4. Raft Island Right-of-Way Vegetation and Tree Management Plan for information on the current policy, which supercedes previous policy statements. In this next room, you'll see an electrical box at the back of the room along with various pieces of junk: Repair that box and the door to the left of the elevator will now be open. For all mail inquiries and post office Now go towards the left; youll find the sixth note here. Use the snowmobiles to quickly travel to and from radio towers, but watch out for polar bears that hang around the radio towers and snowmobile stations. We'll continue with our usual pattern on Floor 8 -- enter the right-hand apartment. Go straight until you hit the canyon wall, then make a right. Now, we're gonna move the containers around again until we open up the area to Surface Access. Materials as well as Sustenance items are always located in same spots. These are everywhere, literally everywhere. The last five notes will be found just a few meters ahead where the dolls are hung. Now it's time to actually enter Relay Station 4. At the end there's a computer with the coordinates to Utopia. If you head downwards (This is where the flippers and oxygen bottle come in handy) underneath the working Spotlight, you'll be able to head inside to the apartments. Go back inside the bar, put your Head Light back on, and head back to second floor staircase in the room with the pool tables. Turn left on the fifth floor and you'll find a Crate with some supplies. residents. Collect the control rod in the next room and move forward to return to the Control Room. As an Amazon Associate, I earn from qualifying purchases. Head straight through to enter a new area with no radiation, make sure you loot along the way for the First Control Rod. It is a Desert Biome island, which is home to mutated warthogs called Mudhogs. Do NOT go left. The South Beach is the focus of an annual 4th of July Fireworks Display and the Here's the map of the Balboa Island with a pointer to where the Machete is. On the left wall is a blinking computer. You'll also need a Simple Battery for the Receiver, which requires 1 Copper Ingot, 3 Scrap, and 6 Plastic. Mama Bear will move away from the cave entrance, giving way for you to enter. Remember, jumping off the Raft Island Bridge is prohibited. We're making three stops along the way -- each of these buildings has an air pocket in them where you can recharge your oxygen: Unfortunately (or perhaps fortunately), this area is littered with Poison-Puffers. You'll find an open present with 3 Vending Machine Tokens inside. We'll take a left toward the Cafeteria first. Head back up the stairs to the fourth floor. The other side of the door has signs pointing toward the Generator and Storage Area to the right. Equip the suit and enter the laboratory to find another laser puzzle. Follow that sign. That's why Day-Night Cycle was added. There is a time limit once the first computer is done. You cannot hit these enemies with arrows, so be ready with your melee weapon. Unfortunately it's not that easy - unlike Mr. Spock in Wrath of Khan, you're going to need to do this manually. Quicklinks: Getting Started With the Story | How to Build the Receiver and Antenna1. If you have guests with cars, please ask them to park on your private property and walk to the Park. Our next stop in the Raft Walkthrough and Story Guide is Balboa Island, a large island with massive cliffs and a lot to discover. The amount includes the cost for functions of the RIIA, such as maintenance of the island's assets This path will take you back to your Raft if you've pulled in at the beach I told you to. Please feel free to use the following web sites as a starting point for developing your personal family emergency plan. Climb up two sets of ladders (if you haven't already) and grab the loot at the very top, including the Electric Grill blueprint! Hop over to the switch on the left side of the door and interact with it. Attack them one at a time from above by firing your Bow downward and keep your distance. You'll see two workbenches at the back left of the room. This requires a Car Jack to move, so we'll have to come back here later. Then, you can turn around and leave the Mayor's office. This time, go to the right. You'll also be able to find Cave Mushrooms Dirt in this tunnel. You will need 8x Plank, 6x Plastic, 2x Circuit Board, and 1x Hinge to create it. Exit the Key Card room, turn left, and then turn left again. Stay very close, you want him to hit it, not you! Wear the hazmat suit and enter the Reactor Room. Article Comments should be used to talk about the content of the article, while Talk pages will remain discussion point about style guide and all administrative decisions (move, delete and voting). Temperance is also the first location with Polar Bears. Peninsula Busespick-up and drop-off at the entrance of the Island at Kopachuck Road. Return back to the trailer with the red door once more, then head down the middle ramp to head back the way you came. There are two items you can get in Room 2. All islands are designed by hand, so the player may eventually find islands previously explored. Before you dive in, you're going to want to kill the Shark. Because of its picturesque setting, Raft Island has been the subject of many artistic pursuits. A weekly roundup of the best things from Polygon. You can find various loot in here along with Generator Part #1 on the floor by some boxes. Please do your share by keeping the trees and vegetation That means we're going to be going left first, starting with Relay Station 4. Browse all Raft Island Waterfront Real Estate for Sale No Matching Listings Get notified when matching listings become available. Kill the Lurker, then turn right and right again to the Key Card door. This is a good opportunity to add an Engine and a Steering Wheel. You'll find a Note cassette talking about ongoing riots and some loot. Please remember to keep the culverts that border your property Varuna Point has some dangerous enemies, including another one of the bosses in the game -- the Rhino Shark. Eat and drink real quick before you re-suit, and head into the room and down the ladder. Doing so will send the snowmobile back to its respective garage. Makes it easy to check that I've got everything before I take off. Whether you hit it or not, run towards the White Screecher and keep going -- the rock should fall behind you. You'll see a door with a black refrigerator blocking the path. Open the door and run (or swim) through. Continue down the hallway until you see the locked door you came through; you can most easily recognize this door because the Crowbar has been left on the floor. A view of the trailer civilization in Caravan Island. Note: Vehicles without a current sticker will be towed at the owner's expense. This is where you can ultimately craft the Zipline when you get the other two parts. There's a few things to pick up in the water, but make your way along past the next "G" to find a dead end - head upwards and out of the water to find an opening in the ceiling. Retreat to the lower docks at water level (if you're not already there. Head back towards the entrance and open the final door. If you can contribute or have items to add, please contact the Island Manager. Our final stop in the Tangaroa city tour is 9 Main St. Open the door with a Tangaroa Keycard and go up to the 11th floor. First, go into the door by passing through the deck. You'll also want some weapons to fight the enemies inside of the ship. https://imgur.com/a/AQayIb9 Hopefully they're of use to some of you. You're going to light this baby up. Grab the Note to the left of the door and exit the room. Open the door and you can head towards the elevator. Once you're done, continue along towards another G, and a door that you can open. Make sure you are full-on supplies of Food and Water. You may also want to further explore the apartments. Next, go back to where you came into the room. You're going to have some more fights ahead and you don't want to lose your inventory if you die. Bears respawn and you can fight them for Leather, too. Your assessment is due the first of each month and late after the 10th. 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